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About The Pull Request
It starts at 0 percent, around 25% at 25 minutes into round, and caps out at 75% 2 hours in.
Numbers will need tweaking.
Why It's Good For The Game
To prevent 20 1 crew ships later into the round
Automates a job admins are already vibing out.
Changelog
🆑
add: crew percentage based ship locking which gets stricter as the round progresses
/:cl: