A new way for developers to exchange card content in a common and consistent way.
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Updated
Apr 4, 2025 - C#
A new way for developers to exchange card content in a common and consistent way.
HTC Home remake for Win10/11
Educational Android VR game for people with Neurodevelopmental Disorders. Developed with Unity, the game adapts its difficulty and aims to minimize explicit user input, guiding the user throughout the gameplay.
Adaptive design to WPF - my aproach to changing WPF App layout according to Window's size using DataTriggers and Styles.
The Immersive Notification Framework for Unity.
VariableSizedWrapGrid is a port of Windows UWP version of VariableSizedWrapGrid control for Avalonia based on WPF implemantation.
Experimental layout controls for AvaloniaUI
Unity plugin using on-screen object position as proxy for player attention. Objects are assigned a "tendency" which, together with attention measurements, enables custom loading of prefabs to adapt narrative environments over time.
AdaptiveSkyboxScaler is a Unity component designed to scale skybox textures proportionally to fit any screen format or platform. This is particularly useful for projects with numerous scenes and different skyboxes, ensuring a consistent and correct display across various devices.
A small game i made using the UWP SDK. C# and XAML code were used.
Experimental system shell as Metro style "echo". EN and RU local.
A utility library for Adaptive Card construction
A DTO for AdaptiveCard (de)serialization
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