Transition system and state machine generic classes can be instantiated with any enumeration types representing the sets of states and the input and output alphabets
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Updated
Feb 3, 2025 - C#
Transition system and state machine generic classes can be instantiated with any enumeration types representing the sets of states and the input and output alphabets
Between scenes, to hide loading time or simply make a smooth transition, you have to show a transition screen. Those prefabs allow you to call the transition to be shown or hidden. Subscribe to its events (TransitionShown and TransitionHidden) to know when you can load something behind the players back.
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