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VDM sculpting: 'Apply Sculpt' fails #240

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Michaelknubben opened this issue Feb 10, 2025 · 4 comments
Closed

VDM sculpting: 'Apply Sculpt' fails #240

Michaelknubben opened this issue Feb 10, 2025 · 4 comments
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@Michaelknubben
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Blender: 4.3.2
Ucupaint: 2.1.5
OS: Windows 11

During sculpting:

Image

After clicking 'Apply Sculpt to Image':

Image

The object is a subdivided (and applied) cube with automatic uv's that look like this:

Image

Certainly not great, but this was just a test of the new feature.

I can send the file to aid in reproducing the issue, hopefully it's helpful. Uploading here fails, but if you give me an email I can send a drive link.

Michael

@ucupumar
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I see, you can put the file link here.

@Michaelknubben
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@ucupumar
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Yeah I can confirm the result is broken. I'll check what's the problem there later

@ucupumar
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ucupumar commented Feb 11, 2025

The main problem with your file is there are overlapped UVs. Please make sure you use the proper UV while using ucupaint.

I still found a few other bugs while testing your files tho, like in Ucupaint 2.1.5, you should use 'Standard' color view transform to correctly apply sculpt as VDM. I already made a fix in the master branch so that you can use any color transform.

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