Skip to content

10.21

Closed Jul 2, 2019 100% complete
  • Added: Cims have individual driving styles to determine lane changes and driving speed (#263 #334)
  • Added: Miles Per Hour option for speed limits (thanks kvakvs) (#384)
  • Added: Selectable style (US, UK, EU) of speed sign in speed limits UI (thanks kvakvs) (#384)
  • Added: Differentiate LABS, STABLE and DEBUG branches in UI (#326, #333)
  • Added: Keybinds tab in …
  • Added: Cims have individual driving styles to determine lane changes and driving speed (#263 #334)
  • Added: Miles Per Hour option for speed limits (thanks kvakvs) (#384)
  • Added: Selectable style (US, UK, EU) of speed sign in speed limits UI (thanks kvakvs) (#384)
  • Added: Differentiate LABS, STABLE and DEBUG branches in UI (#326, #333)
  • Added: Keybinds tab in mod options - choose your own shortcuts! (thanks kvakvs) (#382)
  • Added: Show keyboard shortcuts in button tooltips where applicable (thanks kvakvs) (#382)
  • Added: Basic support of offline mode for users playing on EA's Origin service (#333, #400)
  • Improved: Avoid setting loss due to duplicate TM:PE subscriptions (#333, #306, #149, #190, #211, #400)
  • Fixed: Vehicle limit count; compatibility with More Vehicles mod (thanks Dymanoid) (#362)
  • Fixed: Mail trucks ignoring lane arrows (thanks Subaru & eudyptula for feedback) (#307, #338)
  • Fixed: Vehicles stop in road trying to find parking (thanks eudyptula for investigating) (#259, #359)
  • Fixed: Random parking broken (thanks s2500111 for beta testing) (#259, #359)
  • Fixed: Pedestrian crossing restriction affects road-side parking (#259, #359)
  • Fixed: 'Vanilla Trees Remover' is now compatible (thanks TPB for fixing) (#331, #332)
  • Fixed: Single-lane bunching on DLS higher than 50% (#263 #334)
  • Fixed: Lane changes at toll booths (also notified CO of bug in vanilla) (#225, #355)
  • Fixed: Minor issues regarding saving/loading junction restrictions (#358)
  • Fixed: Changes of default junction restrictions not reflected in UI overlay (#358)
  • Fixed: Resetting stuck cims unpauses the simulation (#358, #351)
  • Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)
  • Fixed: TargetInvocationException in mod compatibility checker (#386, #333)
  • Fixed: Issue with Paradox login blurring compatibility checker dialog (#404)
  • Updated: Game version 1.12.1-f1 compatible (#403)
  • Updated: Chinese translation (thanks Emphasia) (#375, #336)
  • Updated: German translation (thanks kvakvs) (#384)
  • Updated: Polish translation (thanks krzychu124) (#384, #333)
  • Updated: Russian translation (thanks vitalii201 & kvakvs) (#327, #328)
  • Updated: Renamed 'Realistic driving speeds' to 'Individual driving styles' (#334)
  • Removed: Obsolete TMPE.GlobalConfigGenerator module (#367, #374)
  • Meta: Separate binaries for Stable and Labs on GitHub release pages (#360)
  • Meta: Initial documentation for release process in wiki (see Contributing page) (#360)
  • Meta: Added GitHub issue templates for bugs, features, translations. (#272)
  • Meta: Added .editorconfig file for IDE code indenting standardisation (#392, #384)
  • Meta: Added entire .vs/ and .idea/ folders to .gitignore (#395, #382)
  • Meta: Updated install guide to include section for EA Origin users (#333)
  • Meta: Enable latest C# LangVersion in all projects (#398)

Any users having problems with traffic despawning after updating roads or rails are advised to try the Broken Node Detector mod which helps detect a bug caused by the base game: https://steamcommunity.com/sharedfiles/filedetails/?id=1777173984

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.