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[4.4 backport] Assorted import optimizations #122
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Bioblaze
merged 10 commits into
blazium-engine:blazium-dev
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jss2a98aj:cherry-pick-4.4-import
Nov 5, 2024
Merged
[4.4 backport] Assorted import optimizations #122
Bioblaze
merged 10 commits into
blazium-engine:blazium-dev
from
jss2a98aj:cherry-pick-4.4-import
Nov 5, 2024
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Normal raycaster makes LOD generation process >2x slower and often generates normals that look significantly worse compared to what the simplifier comes up with by default. This was likely different before last meshoptimizer upgrade, as the attribute metric was not functioning properly, but now it looks like it's doing more harm than good. This change makes it disabled by default but keeps an easy option to re-enable it per mesh using LOD parameters for now until we get more confidence and can remove the code outright. Because the long term plan would be to disable this feature entirely, the scripting API isn't changed, and it's just off-by-default there with no way to re-enable.
This option was enabled by default, but it did nothing regardless of whether it was enabled or not.
Some uses of operator[] were causing "rest_pose/external_animation_library": null to be added to the .import file.
Starkium
approved these changes
Nov 4, 2024
Bioblaze
approved these changes
Nov 4, 2024
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See
godotengine#93727 godotengine#92291
godotengine#94100 godotengine#95505
godotengine#95291 godotengine#91535
godotengine#92799 godotengine#96444
godotengine#96377 godotengine#98584
Edit:
Fixes #90