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Handle scene UIDs in MultiplayerSpawner #44567

Handle scene UIDs in MultiplayerSpawner

Handle scene UIDs in MultiplayerSpawner #44567

Triggered via pull request November 14, 2024 22:42
Status Success
Total duration 54m 54s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
27s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 30s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 9s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size Digest
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godot-api-dump Expired
420 KB
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ios-template Expired
39.9 MB
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macos-template Expired
47 MB
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web-nothreads-template Expired
15.4 MB
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web-template Expired
15.3 MB
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windows-editor Expired
65 MB
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windows-template Expired
31.3 MB
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