Handle scene UIDs in MultiplayerSpawner #99137
Merged
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Fixes #99116
The spawn issue occurred, because spawner will compare
scene_file_path
of a node with spawnable paths. Thus we either need to make sure that every path is a path, or convert scene path to UID for comparison.When SpawnableScenes are created, they get paths assigned, but they need to saved as UID. I'm keeping both values to avoid repeated conversions.