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A MultiplayerSpawner where the Auto Spawn List is assigned in Godot 4.4 will not replicate nodes to clients. The Auto Spawn List is reset every time the editor reopens with the following error message:
modules/multiplayer/multiplayer_spawner.cpp:108 - Condition "!ResourceLoader::exists(p_path)" is true.
In addition any MultiplayerSynchronizer errors out on the client with:
ERROR: Node not found: "Game/Network/Player/MultiplayerSynchronizer" (relative to "/root").
at: get_node (scene/main/node.cpp:1873)
ERROR: Parameter "node" is null.
at: process_simplify_path (modules/multiplayer/scene_cache_interface.cpp:118)
View in Godot 4.4 (left is host, right is client):
View in Godot 4.3:
(Pill in the back is already present in scene to show that peers are connected)
dev5 should contain #99137, so that didn't seem to fix it.
Steps to reproduce
Open a Godot 4.3 project containing a MultiplayerSpawner in Godot 4.4
Start two instances and observe that everything is working
Clear the Auto Spawn List of the MultiplayerSpawner and assign it again
Start two instances and observe that scenes are not spawned on the client
This works in both directions. An Auto Spawn List assigned in Godot 4.4 will not load correctly in Godot 4.3 until the Auto Spawn List is reassigned.
Minimal reproduction project (MRP)
In the MRP, everything is working as expected since it was edited in Godot 4.3.
To break it: Open the Game.tscn scene and reassign the Auto Spawn List on the MultiplayerSpawner. Add res://Player.tscn.
Tested versions
Reproducible in: Godot v4.4.dev5.mono
Not reproducible in: Godot v4.3.stable.mono
Only tested with C#.
System information
Godot v4.4.dev5.mono - Freedesktop SDK 24.08 (Flatpak runtime) on Wayland - Wayland display driver, Single-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (RADV NAVI31) - AMD Ryzen 7 5800X3D 8-Core Processor (16 threads)
Issue description
A MultiplayerSpawner where the Auto Spawn List is assigned in Godot 4.4 will not replicate nodes to clients. The Auto Spawn List is reset every time the editor reopens with the following error message:
In addition any MultiplayerSynchronizer errors out on the client with:
View in Godot 4.4 (left is host, right is client):

View in Godot 4.3:

(Pill in the back is already present in scene to show that peers are connected)
dev5 should contain #99137, so that didn't seem to fix it.
Steps to reproduce
MultiplayerSpawner
in Godot 4.4Auto Spawn List
of theMultiplayerSpawner
and assign it againThis works in both directions. An
Auto Spawn List
assigned in Godot 4.4 will not load correctly in Godot 4.3 until theAuto Spawn List
is reassigned.Minimal reproduction project (MRP)
In the MRP, everything is working as expected since it was edited in Godot 4.3.
To break it: Open the
Game.tscn
scene and reassign theAuto Spawn List
on theMultiplayerSpawner
. Addres://Player.tscn
.MultiplayerSpawnerTest.zip
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