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Fix initialization order in AudioStreamInteractive to allow initial_clip to be properly played #48237

Fix initialization order in AudioStreamInteractive to allow initial_clip to be properly played

Fix initialization order in AudioStreamInteractive to allow initial_clip to be properly played #48237

Re-run triggered December 18, 2024 14:26
Status Success
Total duration 23m 49s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 2s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 39s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

2 warnings
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.types.cs#L15
Type 'ScriptTypeBiMap' owns disposable field(s) 'ReadWriteLock' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.types.cs#L15
Type 'ScriptTypeBiMap' owns disposable field(s) 'ReadWriteLock' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)

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