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Avoid leaking ninepatch state to other draw commands in GLES backend #50573

Avoid leaking ninepatch state to other draw commands in GLES backend

Avoid leaking ninepatch state to other draw commands in GLES backend #50573

🐧 Linux  /  Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)

succeeded Jan 17, 2025 in 7m 15s
Set up job
1s
Checkout
8s
Linux dependencies for tests
0s
wayland-scanner dependency
5s
Free disk space on runner
11s
Restore Godot build cache
24s
Setup Python and SCons
3s
Setup Python and SCons (legacy versions)
0s
Force remove preinstalled .NET SDKs
0s
Setup older .NET SDK as baseline
0s
Compilation
1m 41s
Save Godot build cache
31s
Generate C# glue
0s
Build .NET solutions
0s
Prepare artifact
0s
Upload artifact
0s
Dump Godot API
0s
Unit tests
4m 4s
.NET source generators tests
0s
Check for class reference updates
0s
Check for GDExtension compatibility
0s
Test Godot project
0s
Test project converter
0s
Post Setup Python and SCons
0s
Post Checkout
0s
Complete job
0s