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Fix crash when assigning wrong shader to particle process material #51553

Fix crash when assigning wrong shader to particle process material

Fix crash when assigning wrong shader to particle process material #51553

🐧 Linux  /  Editor w/ Mono (target=editor)

succeeded Feb 1, 2025 in 6m 9s
Set up job
1s
Checkout
8s
Linux dependencies for tests
0s
wayland-scanner dependency
10s
Free disk space on runner
11s
Restore Godot build cache
7s
Setup Python and SCons
2s
Setup Python and SCons (legacy versions)
0s
Force remove preinstalled .NET SDKs
0s
Setup older .NET SDK as baseline
10s
Compilation
2m 8s
Compilation (godot-cpp)
27s
Save Godot build cache
13s
Generate C# glue
2s
Build .NET solutions
1m 46s
Prepare artifact
0s
Upload artifact
7s
Unit tests
0s
.NET source generators tests
13s
Check for class reference updates
5s
Check for GDExtension compatibility
7s
Test Godot project
0s
Test project converter
1s
Post Compilation (godot-cpp)
0s
Post Setup older .NET SDK as baseline
0s
Post Setup Python and SCons
0s
Post Checkout
0s
Complete job
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