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Attempting to compile Godot with dev_build=yes scu_build_yes target=editor platform=android results in this errors after some time:
[ 44%] Compiling thirdparty\embree\common\lexers\tokenstream.cpp ...
[ 44%] Compiling thirdparty\embree\common\tasking\taskschedulerinternal.cpp ...
ERROR: In file included from modules\openxr\extensions\scu\scu_modules_openxr_extensions.gen.cpp:9:
.\modules/openxr/extensions/openxr_fb_update_swapchain_extension.cpp:58:22: error: use of undeclared identifier 'XR_FB_SWAPCHAIN_UPDATE_STATE_VULKAN_EXTENSION_NAME'
request_extensions[XR_FB_SWAPCHAIN_UPDATE_STATE_VULKAN_EXTENSION_NAME] = &fb_swapchain_update_state_vulkan_ext;
^
.\modules/openxr/extensions/openxr_fb_update_swapchain_extension.cpp:62:22: error: use of undeclared identifier 'XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME'
request_extensions[XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME] = &fb_swapchain_update_state_opengles_ext;
^
2 errors generated.
[ 45%] Compiling thirdparty\embree\kernels\common\device.cpp ...
scons: *** [modules\openxr\extensions\scu\scu_modules_openxr_extensions.gen.android.editor.dev.arm64.o] Error 1
scons: building terminated because of errors.
INFO: Time elapsed: 00:00:36.33
This seem a regression from #98261 that added the problematic file to SCU but that was hidden because in 4.4 dev 4 we also had pr #98888 that broke SCU on Windows. Only after #99629 that fixed SCU on Windows the bug appeared (and almost made me blame the wrong person because the bisect pointed to this pr hahaha).
Steps to reproduce
Compile Godot with dev_build=yes scu_build_yes target=editor platform=android
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Reproducible: Latest master (5da6dea), 4.4 dev 6
Not reproducible: 4.4 dev 5
System information
Godot v4.4.beta (5da6dea) - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)
Issue description
Attempting to compile Godot with
dev_build=yes scu_build_yes target=editor platform=android
results in this errors after some time:This seem a regression from #98261 that added the problematic file to SCU but that was hidden because in 4.4 dev 4 we also had pr #98888 that broke SCU on Windows. Only after #99629 that fixed SCU on Windows the bug appeared (and almost made me blame the wrong person because the bisect pointed to this pr hahaha).
Steps to reproduce
Compile Godot with
dev_build=yes scu_build_yes target=editor platform=android
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: