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Editor is very laggy when "Low Processor Mode Sleep Usec" is different that default #24209

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shinyclaw opened this issue Dec 7, 2018 · 1 comment · Fixed by #29297
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@shinyclaw
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shinyclaw commented Dec 7, 2018

When the value is different that default (for example 100000), after restaring the editor it is very laggy - even if "Low Processor Mode" is not checked.

godot

Originally posted by @shinyclaw in #5332 (comment)

@shinyclaw shinyclaw changed the title This issue is also present when setting "Low Processor Mode Sleep Usec". When the value is different that default (for example 100000), after restaring the editor it is very laggy - even if "Low Processor Mode" is not checked. Editor i laggy when "Low Processor Mode Sleep Usec" is different from default Dec 7, 2018
@shinyclaw shinyclaw changed the title Editor i laggy when "Low Processor Mode Sleep Usec" is different from default Editor is very laggy when "Low Processor Mode Sleep Usec" is different that default Dec 7, 2018
@akien-mga akien-mga added this to the 3.1 milestone Dec 7, 2018
@Zylann
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Zylann commented Dec 8, 2018

I thought this delay was for the main loop when not rendering? If you set it to 100ms then yeah, it's going to be laggy.

@akien-mga akien-mga modified the milestones: 3.1, 3.2 Jan 25, 2019
Calinou added a commit to Calinou/godot that referenced this issue May 30, 2019
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.

This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.

This closes godotengine#24209 and partially addresses godotengine#29257.
myhalibobo pushed a commit to myhalibobo/godot that referenced this issue Sep 3, 2019
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.

This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.

This closes godotengine#24209 and partially addresses godotengine#29257.
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3 participants