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Changing Editor Shortcuts is added to Scene History #76851

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me2beats opened this issue May 8, 2023 · 4 comments · Fixed by #100120
Closed

Changing Editor Shortcuts is added to Scene History #76851

me2beats opened this issue May 8, 2023 · 4 comments · Fixed by #100120

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@me2beats
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me2beats commented May 8, 2023

Godot version

4

System information

Windows

Issue description

image

Steps to reproduce

  • add a scene
  • change something in Editor-Shortcuts

Minimal reproduction project

@Calinou
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Calinou commented May 8, 2023

I believe this occurs with all editor setting changes, but I agree these shouldn't be stored in undo/redo. Project setting changes should be stored in undo/redo though.

@me2beats
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me2beats commented May 8, 2023

only with Shortcuts
for example I change idle_parse_delay, and it is visible only if Global is checked

@KoBeWi
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KoBeWi commented May 8, 2023

Seems like duplicate of #73755?

@allenwp
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allenwp commented Dec 5, 2024

PR #100120 should fix this bug: it makes changing editor shortcuts appear in global history instead of scene history.

allenwp added a commit to allenwp/godot that referenced this issue Dec 6, 2024
…rovided.

This makes the custom context feature of the `EditorUndoRedoManager` behave consistently with the current documentation.
Fixes godotengine#100108. Also fixes godotengine#76851 by providing a custom context when creating the "Edit Shortcut" action.
@AThousandShips AThousandShips added this to the 4.4 milestone Dec 13, 2024
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