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Godot v4.4.dev2 - Windows 10.0.19045 - OpenGL 3 (Compatibility) - GeForce GT 740M - Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (4 Threads)
When starting remote debugging on the web, messages "WebGL: INVALID_OPERATION: texParameter: no texture bound to target" pop up endlessly
console log: localhost-1727107488266.log
Create a project. Run the game in remote debugging mode in the browser.
testweb.zip
The text was updated successfully, but these errors were encountered:
I confirmed locally. This issue is pretty bad, but it doesn't seem to break anything. It should be fixed ASAP though
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Tested versions
System information
Godot v4.4.dev2 - Windows 10.0.19045 - OpenGL 3 (Compatibility) - GeForce GT 740M - Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (4 Threads)
Issue description
When starting remote debugging on the web, messages "WebGL: INVALID_OPERATION: texParameter: no texture bound to target" pop up endlessly
console log:
localhost-1727107488266.log
Steps to reproduce
Create a project.
Run the game in remote debugging mode in the browser.
Minimal reproduction project (MRP)
testweb.zip
The text was updated successfully, but these errors were encountered: