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v4.4.dev2 endless error messages "WebGL: INVALID_OPERATION: texParameter: no texture bound to target" on the web #97369

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tvister091 opened this issue Sep 23, 2024 · 1 comment · Fixed by #97379

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@tvister091
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Tested versions

  • Reproducible in: v4.4.dev2.official [97ef3c8]
  • Not reproducible in: v4.4.dev1.official [28a72fa]

System information

Godot v4.4.dev2 - Windows 10.0.19045 - OpenGL 3 (Compatibility) - GeForce GT 740M - Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (4 Threads)

Issue description

When starting remote debugging on the web, messages "WebGL: INVALID_OPERATION: texParameter: no texture bound to target" pop up endlessly

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console log:
localhost-1727107488266.log

Steps to reproduce

Create a project.
Run the game in remote debugging mode in the browser.

Minimal reproduction project (MRP)

testweb.zip

@clayjohn
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I confirmed locally. This issue is pretty bad, but it doesn't seem to break anything. It should be fixed ASAP though

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4 participants