You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Not reproducible in v4.3.stable.mono.official [77dcf97], v4.4.dev1.mono.official [28a72fa], v4.4.dev3.mono.official [f4af820]
Producible in v4.4.dev4.mono.official [36e6207]
I was not able to get VR to work at all on v4.4.dev2.mono.official [97ef3c8], it would hang on the Godot splash.
System information
Windows 11 - Godot 4.4 dev4 mono - Vulkan (Forward+) - AMD Ryzen 7 3800x - NVIDIA RTX 3070 Ti with driver 566.03
Issue description
The sky is not visible for the right eye in VR. (4.4.dev4)
The sky should be visible for both eyes. (4.4.dev3)
Steps to reproduce
Create and open a new project
Enable OpenXR and XR shaders
Create a new scene with a WorldEnvironment with Background set to Sky and set a new material for the sky. I used a PhysicalSkyMaterial.
Create an XROrigin node, and a XRCamera as a child
Attach a script to the scene root that enables XR for the viewport
Tested versions
Not reproducible in v4.3.stable.mono.official [77dcf97], v4.4.dev1.mono.official [28a72fa], v4.4.dev3.mono.official [f4af820]
Producible in v4.4.dev4.mono.official [36e6207]
I was not able to get VR to work at all on v4.4.dev2.mono.official [97ef3c8], it would hang on the Godot splash.
System information
Windows 11 - Godot 4.4 dev4 mono - Vulkan (Forward+) - AMD Ryzen 7 3800x - NVIDIA RTX 3070 Ti with driver 566.03
Issue description
The sky is not visible for the right eye in VR. (4.4.dev4)


The sky should be visible for both eyes. (4.4.dev3)
Steps to reproduce
Minimal reproduction project (MRP)
skyrepro.zip
The text was updated successfully, but these errors were encountered: