Fix: RayCast3D.get_collider
does not return a CollisionShape3D
#100394
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RayCast3D.get_collider()
function to ensure it only returnsCollisionObject3D
instances.Object::cast_to<CollisionObject3D>(object)
to perform a safe cast and return null if the object is not of the expected type.RayCast3D.get_collider()
could return objects likeCSGShape3D
, leading to runtime errors and incorrect behavior.Fixes: #100139