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Clarify expected types in RayCast3D documentation #101373

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merged 1 commit into from
Jan 11, 2025

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jburt137
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@jburt137 jburt137 commented Jan 9, 2025

Updating documentation, per #100139 (comment)

rburing
on Dec 7, 2024
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Yes, the documentation is wrong (too narrow). In addition to CSG there's also GridMap. Fixes to the documentation are welcome.

@jburt137 jburt137 requested a review from a team as a code owner January 9, 2025 22:23
@AThousandShips AThousandShips changed the title Update RayCast3D.xml per Issue #100139 Clarify expected types in RayCast3D documentation Jan 10, 2025
@AThousandShips AThousandShips added bug documentation cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jan 10, 2025
@AThousandShips AThousandShips added this to the 4.4 milestone Jan 10, 2025
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I have made all the recommended changes. Please review.

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Will review when you've added all the suggestions

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LGTM

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Looks to me like I have accepted all the suggestions, did I miss any? Please let me know. Thank you.

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Looks good! Could you squash the commits? See PR workflow for instructions.

If that process seems daunting, feel free to let us know and a maintainer can also squash the commits for you.

@akien-mga
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Seems like something went wrong with the previous attempt at squashing commits, so I went ahead and cleaned it up myself. This should be good to merge now.

@akien-mga akien-mga merged commit 956e2b1 into godotengine:master Jan 11, 2025
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Thanks! And congrats for your first merged Godot contribution 🎉

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Thanks all for your help! I plan to help out with more issues, of increasing difficulty.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 19, 2025
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RayCast3D.get_collider does not return a CollisionShape3D
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