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Fix inverted GPUParticlesCollisionHeightField3D in compatibility renderer. #101159

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brandon515
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Followed the thread from issue 100872 and implemented the fix for the particle system for the compatibility shader.

@brandon515 brandon515 requested a review from a team as a code owner January 5, 2025 21:10
@clayjohn clayjohn added bug topic:rendering cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jan 5, 2025
@clayjohn clayjohn added this to the 4.4 milestone Jan 5, 2025
@AThousandShips AThousandShips changed the title Implemented fix from #91219 in compatibility renderer. Fix inverted GPUParticlesCollisionHeightField3D in compatibility renderer. Jan 6, 2025
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@Calinou Calinou left a comment

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Tested locally, it works as expected.

Please reword the commit message to be more informative (using git commit --amend):

Fix inverted GPUParticlesCollisionHeightField3D in the Compatibility rendering method

…eversing the z

axis in the particle shader.
@brandon515 brandon515 force-pushed the compatibility_particle_shader_fix branch from c265c19 to 9906120 Compare January 18, 2025 18:32
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Updated the commit message to state that the fix was to reverse the z axis in the particle shader.

@Repiteo Repiteo merged commit dcf4996 into godotengine:master Jan 20, 2025
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Repiteo commented Jan 20, 2025

Thanks! Congratulations on your first merged contribution! 🎉

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bug cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release topic:particles topic:rendering topic:3d
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4 participants