Fix inverted GPUParticlesCollisionHeightField3D in the Compatibility rendering method #101751
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This ports the same fix already used in Forward+/Mobile to account for reverse Z.
GPUParticlesCollisionHeightField3D
on compatibility renderer only #100872.Preview
Using the MRP from #100872. Particles are flowing upwards in the demo (as the camera is reversed), hence the particles colliding with the "ceiling" of the cube.