Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix inspector jumping when gaining focus #101768

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Jan 18, 2025

Closes #100695

@KoBeWi KoBeWi added this to the 4.4 milestone Jan 18, 2025
@KoBeWi KoBeWi force-pushed the just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh branch from 9917456 to d4015a0 Compare January 18, 2025 19:56
@KoBeWi KoBeWi requested a review from a team as a code owner January 18, 2025 19:56
@KoBeWi KoBeWi force-pushed the just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh branch from d4015a0 to 33e3c63 Compare January 19, 2025 00:03
Copy link
Contributor

@Hilderin Hilderin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tested locally and it fixed the issue. Code looks good.

@KoBeWi KoBeWi force-pushed the just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh branch from 33e3c63 to 9226424 Compare January 27, 2025 16:41
@Repiteo Repiteo merged commit 998a217 into godotengine:master Jan 28, 2025
19 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Jan 28, 2025

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Node inspector location jumping when tree item is opened or closed
5 participants