Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Jolt note in WorldBoundaryShape3D documentation #101836

Merged

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Jan 20, 2025

The dimensions are around the shape's origin, not the world origin (i.e. (0, 0, 0) in global coordinates).

Not cherry-pickable to 4.3 as Jolt is only in 4.4.

The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
Copy link
Contributor

@mihe mihe left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

If it helps getting this merged, this LGTM.

@Repiteo Repiteo merged commit 03385f9 into godotengine:master Feb 3, 2025
20 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Feb 3, 2025

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants