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Change default AnimatedTexture's fps
to 0
#64657
Change default AnimatedTexture's fps
to 0
#64657
Conversation
I'm OK with the change, but I think the documentation is not clear enough about what happens with
OK.
That's a bit confusing already because it sounds like the value of
That's the main problem here because it doesn't say enough. The default frame delay is |
I unironically love to modify the documentation, I'll see what I can do. |
Also updates documentation.
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Pushed and updated that description after thoroughly testing AnimatedTexture myself. But man, AnimatedTexture's entire description (an entire behaviour) feels... OUTSTANDINGLY antique. I may follow this up... It really feels like the way it works and is described is more complicated than it has any right to be in Godot 4. |
A positive I think
|
@filipworksdev See #65188 |
Closes godotengine/godot-proposals#4742.
Previously it was a somewhat arbitrary 4.0. I can only speculate it was done to show the AnimatedTexture... animate as soon as its frames were added, but the documentation makes full note of the behaviour when
fps
is set to 0, which is quite a bit more more noteworthy.