Rework AnimatedTexture's fps
into base_delay
#65182
Closed
+21
−37
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Alternative to #65188.
As lightly mentioned in #64657 while updating the description, the
fps
property in AnimatedTexture has somewhat confusing behaviour. Mainly, it is expressed in frames per seconds, yet each individual frame's delay is expressed in seconds, making it a confusing soup to work with, and explain in the documentation, despite being such a simple concept.This PR attempts to address that.
fps
has been turned intobase_delay
.frame_n/delay_sec
has been renamed toframe_n/delay
(prefixes exist, making the previous name redundant).This is more so an experiment, a test, for the other PR. See #65188.