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Fix AnimationPlayer crash when it's made the scene root #94945

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16 changes: 15 additions & 1 deletion editor/plugins/animation_player_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -402,7 +402,17 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {

track_editor->set_animation(anim, animation_is_readonly);
Node *root = player->get_node_or_null(player->get_root_node());
if (root) {

// Player shouldn't access parent if it's the scene root.
if (!root || (player == get_tree()->get_edited_scene_root() && player->get_root_node() == SceneStringName(path_pp))) {
NodePath cached_root_path = player->get_path_to(get_cached_root_node());
if (player->get_node_or_null(cached_root_path) != nullptr) {
player->set_root_node(cached_root_path);
} else {
player->set_root_node(SceneStringName(path_pp)); // No other choice, preventing crash.
}
} else {
cached_root_node_id = root->get_instance_id(); // Caching as `track_editor` can lose track of player's root node.
track_editor->set_root(root);
}
}
Expand Down Expand Up @@ -1886,6 +1896,10 @@ AnimationMixer *AnimationPlayerEditor::fetch_mixer_for_library() const {
return original_node;
}

Node *AnimationPlayerEditor::get_cached_root_node() const {
return Object::cast_to<Node>(ObjectDB::get_instance(cached_root_node_id));
}

bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
bool is_valid = true;
if (!p_anim.is_valid()) {
Expand Down
2 changes: 2 additions & 0 deletions editor/plugins/animation_player_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationPlayerEditorPlugin *plugin = nullptr;
AnimationMixer *original_node = nullptr; // For pinned mark in SceneTree.
AnimationPlayer *player = nullptr; // For AnimationPlayerEditor, could be dummy.
ObjectID cached_root_node_id;
bool is_dummy = false;

enum {
Expand Down Expand Up @@ -253,6 +254,7 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationMixer *get_editing_node() const;
AnimationPlayer *get_player() const;
AnimationMixer *fetch_mixer_for_library() const;
Node *get_cached_root_node() const;

static AnimationPlayerEditor *get_singleton() { return singleton; }

Expand Down
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