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Clean up two recently introduced WebGL errors #97379

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Sep 24, 2024
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4 changes: 3 additions & 1 deletion drivers/gles3/rasterizer_canvas_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2184,7 +2184,9 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo);
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4);
glBindTexture(GL_TEXTURE_2D, render_target->backbuffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0);
if (render_target->backbuffer != 0) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0);
}
}

if (render_target->is_transparent || p_to_backbuffer) {
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8 changes: 5 additions & 3 deletions drivers/gles3/rasterizer_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() {
}
}

// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
glDisable(GL_FRAMEBUFFER_SRGB);

// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
Expand All @@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() {
fog = memnew(GLES3::Fog);
canvas = memnew(RasterizerCanvasGLES3());
scene = memnew(RasterizerSceneGLES3());

// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
if (config->srgb_framebuffer_supported) {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}

RasterizerGLES3::~RasterizerGLES3() {
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2 changes: 2 additions & 0 deletions drivers/gles3/storage/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,7 @@ Config::Config() {
etc2_supported = false;
s3tc_supported = true;
rgtc_supported = true; //RGTC - core since OpenGL version 3.0
srgb_framebuffer_supported = true;
} else {
float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
etc2_supported = true;
Expand All @@ -100,6 +101,7 @@ Config::Config() {
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
}

glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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1 change: 1 addition & 0 deletions drivers/gles3/storage/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@ class Config {
bool astc_supported = false;
bool astc_hdr_supported = false;
bool astc_layered_supported = false;
bool srgb_framebuffer_supported = false;

bool force_vertex_shading = false;

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