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Clear warning in the scene tree by creating an LightOccluder2D polygon #98637

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1 change: 1 addition & 0 deletions scene/2d/light_occluder_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,7 @@ void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
update_configuration_warning();
}

Vector<Vector2> OccluderPolygon2D::get_polygon() const {
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