Clear warning in the scene tree by creating an LightOccluder2D polygon #98637
+1
−0
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fixes #21225
This commit fixes an UI bug which leads to a persistent warning in scene tree. LightOccluder2D requires a polygon to work and shows a warning in scene tree when this polygon is absent. Adding a polygon did not clear this warning. Before this fix the only way to get rid of the warning was to reload the complete scene.
The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be fixed in v4.3 and is therefore not part of this commit.