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Add explicit_elapse option to AnimationNodeTimeSeek to handle some processes #99348

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merged 1 commit into from
Nov 22, 2024

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@TokageItLab TokageItLab commented Nov 17, 2024

Add explicit_elapse option to handle is_external_seeking flag with AnimationNodeTimeSeek.

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@TokageItLab TokageItLab added this to the 4.4 milestone Nov 17, 2024
@TokageItLab TokageItLab requested review from a team as code owners November 17, 2024 09:46
@TokageItLab TokageItLab changed the title Add explicit_elapse option to NodeSeek to handle some processes Add explicit_elapse option to AnimationNodeTimeSeek to handle some processes Nov 17, 2024
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Was discussed and demonstrated in the Animation meeting and seems fine 👍

@Repiteo Repiteo merged commit 0430b97 into godotengine:master Nov 22, 2024
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Repiteo commented Nov 22, 2024

Thanks!

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Seek request processes root motion calculation always
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