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Add explicit_elapse option to AnimationNodeTimeSeek to handle some processes #99348

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Nov 22, 2024
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5 changes: 5 additions & 0 deletions doc/classes/AnimationNodeTimeSeek.xml
Original file line number Diff line number Diff line change
Expand Up @@ -30,4 +30,9 @@
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="explicit_elapse" type="bool" setter="set_explicit_elapse" getter="is_explicit_elapse" default="true">
If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
</member>
</members>
</class>
16 changes: 15 additions & 1 deletion scene/animation/animation_blend_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1003,6 +1003,14 @@ String AnimationNodeTimeSeek::get_caption() const {
return "TimeSeek";
}

void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
explicit_elapse = p_enable;
}

bool AnimationNodeTimeSeek::is_explicit_elapse() const {
return explicit_elapse;
}

AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
double cur_seek_pos = get_parameter(seek_pos_request);

Expand All @@ -1011,7 +1019,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
pi.time = cur_seek_pos;
pi.seeked = true;
pi.is_external_seeking = true;
pi.is_external_seeking = explicit_elapse;
set_parameter(seek_pos_request, -1.0); // Reset.
}

Expand All @@ -1022,6 +1030,12 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
}

void AnimationNodeTimeSeek::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
}

/////////////////////////////////////////////////

bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
Expand Down
7 changes: 7 additions & 0 deletions scene/animation/animation_blend_tree.h
Original file line number Diff line number Diff line change
Expand Up @@ -302,6 +302,10 @@ class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);

StringName seek_pos_request = PNAME("seek_request");
bool explicit_elapse = true;

protected:
static void _bind_methods();

public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
Expand All @@ -311,6 +315,9 @@ class AnimationNodeTimeSeek : public AnimationNode {

virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;

void set_explicit_elapse(bool p_enable);
bool is_explicit_elapse() const;

AnimationNodeTimeSeek();
};

Expand Down