Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revert "Fix InputEvent device id clash" and add a compatibility function #99449

Merged
merged 1 commit into from
Nov 20, 2024

Conversation

Sauermann
Copy link
Contributor

@Sauermann Sauermann commented Nov 19, 2024

Since the reverted PR introduced changes in the project.godot file, it seems prudent to introduce a compatibility function for such affected projects.

Updated 2024-11-20: Squashed commits together.

This reverts commit 916d480.

Revert "Fix InputEvent crash when opening project"
This reverts commit abb9c0f.

Introduce a compatibility function for projects affected by the
device id clash reversal

Since the reverted PR introduced changes in the project.godot
file, it seems prudent to introduce a compatibility function for
such affected projects.
@Sauermann Sauermann force-pushed the fix-revert-device-id-clash branch from de0c757 to bc5e2f9 Compare November 20, 2024 08:19
Copy link
Member

@akien-mga akien-mga left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Makes sense to me, I agree we should undo the compat breakage and reconsider how to solve the original issue in a better way.

The added compatibility code for users of previous dev snapshot makes sense to ease the transition, and we can remove it before 4.4-stable.

@akien-mga akien-mga merged commit cfef794 into godotengine:master Nov 20, 2024
20 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Recent input change breaks existing input maps
2 participants