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[4.3] Fix deadlock possibility in threaded load of materials #100357
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RandomShaper
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[4.3] Fix deadlock possibility in threaded load of materials #100357
RandomShaper
wants to merge
3,842
commits into
godotengine:4.3
from
RandomShaper:fix_mtl_mt_deadlock
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This allows using the top row keys as 3D navigation shortcuts. This provides a better out of the box experience, as most laptops don't have a numpad nowadays.
…ecessary re-allocations Co-authored-by: jitspoe <jitspoe@yahoo.com>
…ashing from projects with high numbers of unique textures.
Add specialization for directional light split blend and fog to mobile renderer.
Ignore custom tooltip if its text is empty in signals tab
Fix extensions when saving resource as
Add loongarch64 support for Linux/*BSD
ufbx: Update to upstream 0.15.0
Fix a very slight grammatical issue
thorvg: Update to 0.15.5
…or_navigating_sea_of_directories Don't rebuild tree when navigating to path
…e-cache Optimize `String::is_valid_filename()` and `String::validate_filename()`
…erscore-rolling-cache Optimize `_camelcase_to_underscore` (and thus `String.capitalize`)
`TestAudioStreamWAV`: use runtime load instead of importer
Fix UI inconsistencies in `EditorFileDialog`'s toolbar
Use a vector instead of an array in canvas shader instance buffer
Fix vertical alignment of the main menu bar
…enuation-skip Improve performance of shader lighting code in Forward renderers.
…-tooltip Show String properties' text in a tooltip in the inspector
…ces-in-path Fix linux builds with separate debug symbols file when there is a space in the path.
Make Godot compile on `FreeBSD`
…ui-improvements Clean up UI of ReflectionProbe
Change default Arabic font to Vazirmatn.
Use `qoa.c` and custom compress procedure
…mits Add texture limits for D3D12 Driver.
After some hard-to-solve issues with the branches, resubmitted as #100364 . |
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This is the version of #100356 for 4.3.
Submitted separately despite the diff looking similar to avoid conflicts as this code was changed back and forth in 4.4.